ABOUT ME

Hello! I'm Kyle Hanselman, a senior level designer and gaming enthusiast. Throughout my career, I have taken on many rolls including QA Tester, Level Designer, Environment Artist, and Game Designer as well as performing tasks in other fields of design such as narrative and mission design. At this point in my career, I've spent a majority of my professional life buried in design documents and spreadsheets and I'm ready to pivot back into a focus on levels. I have been a designer on half a dozen projects, three of which have shipped, and hope to be a designer on dozens more. Since my career has taken me through so many positions, I am a well-rounded level designer with deep understanding of all fields of the craft.
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My gaming journey began in 2008 when I first gained access to countless games via Steam. This passion grew when I began making HL2 mods on ModDB.com in 2009 and I quickly established myself in that community. Wanting to improve my understanding of level design, I attended SCAD's Interactive Design and Game Development program in 2016. SCAD gave me an academic understanding of design which accompanied years of practical knowledge resulting in a BFA in 2019. From there, I spent some time in QA (who hasn't?) then moved into my professional design career in 2021 with Puny Human; the rest is history, as they say. I still have a long way to go in becoming the best level designer out there, and I'm always excited to improve and move forward.