canyon town

technology used

Unreal Engine Logo

Unreal Engine

Autodesk Maya Logo

Autodesk Maya

Illustrator Logo

Adobe Illustrator

Photoshop Logo

Adobe Photoshop

final presentation

Canyon Town was my first digital environment outside of source and features some of my first ever 3-D meshes. I like to keep it around as a waypoint for myself. Even today, I'm pretty impressed with what I managed to create.

The final presentation includes models, particle effects, and audio, all created by me. All of this comes together in Sequencer, which controls the audio cues, animation, and particle effects.