cranmer hall
technology used
Unreal Engine
Autodesk Maya
Substance Painter
Adobe Photoshop
Final Presentation
I came across Cranmer Hall in Savannah while studying at SCAD. I found its gothic-inspired architecture intriguiging and, at the time, it was a great candidate to try my hand at modular assets due to its repeating shapes.
Final Renders
It was enjoyable figuring out how to use my kit to best mimic this structure, and I think it came out well. Finding a way to make the glass appear correct without revealing the lack of an interior was an exciting challenge; I opted for blinds behind the windows for a natural appearance. Looking back, I wish I had spent more time lighting this scene. Unfortunately, at the time of writing, the file was lost in a hard drive failure; I was lucky to have an online backup of the renders.
Reference Image
Of the many reference images I used for this project, most of which were taken by me and lost, I felt this to be the most prepresentative of the architecture.
asset library
Cranmer Hall was one of those buildings that seemed to have a very consistent style, but once you set out to make the assets, you realize every rule has an exception; I ended up with a lot more meshes than I had hoped. Anyway, I created a modular kit for its creation. In the future, it would be fun to make a crazy gothic labyrinth using these pieces.