impostors

technology used

Unreal Engine Logo

Unreal Engine

Blender Logo

Blender

Adobe Illustrator Logo

Adobe Illustrator

Adobe Photoshop Logo

Adobe Photoshop

announcement trailer

Impostors is a social deduction game in an set 80's themed mall. Players explore the mall, play minigames, and hold meetings to deduce the Impostor, who is trying to elmininate all the other players.

My work was unrelated to this game's blockchain, cryptocurrency, or NFT features. Work on the game has also continued well beyond my time spent on it.

announcement trailer

On Impostors, I wore many hats. I was primarily a level designer and environment artist, but I also did some game design, graphic design, look development, VFX, and character art while on the project.

While Impostors is not officially released, much of the game's content is publicly available thanks to closed betas.

final supermall map

A top-down render of the mall used as a minimap in the game

Above is the final minimap as displayed in the game. Here, the iteration compared to the 'final digitized concept' becomes aparent.

The most prominent unexpected issue was that of walls. In early iterations, players could hide effectively by standing behind walls thanks to the isometric/orthographic view while having 3D space. The solution was to place blocking volumes above walls so players couldn't hide - represented by thick black lines on the minimap; this had the side effect of lengthening the map vertically by a significant margin.

The vertical scale made the level feel awkward, which we kept in mind for later iterations and levels. We attempted a rework for Supermall to compress it vertically, but play testers preferred the original design over all subsequent designs despite the awkward length.

final minimall map

A top-down render of the mall used as a minimap in the game

Above is the final minimap as displayed in the game.

process

Now, the moment you've all been waiting for: the documentation. Unfortunately, I wasn't able to grab the detailed game design documents I created, but I was allowed to grab the level creation documentation.

If you'd like to know more about the creation of the levels and environments of Impostors, or want to see specifics, enjoy the PDF above.