mad max interceptor

technology used

Unreal Engine Logo

Unreal Engine

Autodesk Maya Logo

Autodesk Maya

Substance Painter Logo

Substance Painter

Photoshop Logo

Adobe Photoshop

final presentation

For this project, I wanted to test my skills by creating an iconic vehicle. I chose the Mad Max Interceptor due to my love of the films and the car's style. Above is the final result. I create the mesh, materials, and render. The music is sourced from the films.

topology

The final Mad Max Interceptor Topology rendered with ambient occlussion in Autodesk Maya

Above is a render of the final topology of the model. Considering this was a very early work of mine, and the time pressure of class, you can see the lack of clean geometry, a charactaristic of my current works.

I would like to revisit this mesh in the near future and give it the love it deserves.