mad max interceptor
technology used
Unreal Engine
Autodesk Maya
Substance Painter
Adobe Photoshop
final presentation
For this project, I wanted to test my skills by creating an iconic vehicle. I chose the Mad Max Interceptor due to my love of the films and the car's style. Above is the final result. I create the mesh, materials, and render. The music is sourced from the films.
final renders
Above is the V8 Ford Falcon XB Australian Edition rendered in Unreal Engine.
reference images
I collected a significant amount of reference of both the standard vehicle and the modified version seen in the films through screenshots. Ultimately, these three were the most useful.
topology
Above is a render of the final topology of the model. Considering this was a very early work of mine, and the time pressure of class, you can see the lack of clean geometry, a charactaristic of my current works.
I would like to revisit this mesh in the near future and give it the love it deserves.