lightning pistol

technology used

Unreal Engine Logo

Unreal Engine

Autodesk Maya Logo

Autodesk Maya

Substance Painter Logo

Substance Painter

Adobe Audition Logo

Adobe Audition

Adobe Photoshop Logo

Adobe Photoshop

final presentation

My goal for this project was to improve my understanding of materials, particles, and sequencer within the Unreal Engine. I chose to create a weapon I had been conceptualizing for Hamendall, the lightning pistol - somewhat familiar ground.

The work included creating a rigged and animated mesh, particle effects, several materials, and audio effects. All of this came together in UE Sequencer, which controls the assets and material transition.

process

For this project, I created an in-depth process book and compiled it into a PDF for easy viewing.