lightning pistol
technology used
Unreal Engine
Autodesk Maya
Substance Painter
Adobe Audition
Adobe Photoshop
final presentation
My goal for this project was to improve my understanding of materials, particles, and sequencer within the Unreal Engine. I chose to create a weapon I had been conceptualizing for Hamendall, the lightning pistol - somewhat familiar ground.
The work included creating a rigged and animated mesh, particle effects, several materials, and audio effects. All of this came together in UE Sequencer, which controls the assets and material transition.
final renders
Above are the final Unreal Engine renders of the different stages of the three material sets.
process
For this project, I created an in-depth process book and compiled it into a PDF for easy viewing.