medieval skyscrapers

technology used

Unreal Engine Logo

Unreal Engine

Autodesk Maya Logo

Autodesk Maya

Adobe Illustrator Logo

Adobe Illustrator

Adobe Photoshop Logo

Adobe Photoshop

Substance Logo

Substance

final presentation

With Medieval Skyscrapers, I pushed my knowledge of foliage, terrain, and lighting in Unreal Engine while improving my understanding of modular environment design. I think the final environment is a bit inorganic, but I'm happy with my progress.

All presented assets are my own - meshes, materials, particles, lighting, etc. withthe exception of the beautiful music by Peter Gundry.