half-life 2: raising the bar redux

technology used

Source Engine Logo

Source Engine

release trailer

The goal of Half-Life 2: Raising the Bar Redux was to recreate the Half-Life 2 Beta we never saw. The team combined lost concept art, uncovered plot points, and our own vision to create an authentic but unique experience. If you own Half-Life 2 and its episodes, you can play the mod for free or browse more of its content by clicking the link below.

My role on the team was that of Senior Level Designer. I worked on several maps in varying capacities on this hobby project. RTBR was well into development when I joined the team with maps ranging from freshly greyboxed to nearly complete. My work focused on polishing these spaces and prepping for release.

full playthrough

The 'Division' I worked on is a single-player experience that lasts about an hour and a half and covers the first major story arc of the HL2 beta where players are introduced to their primary cast of allies and enemies throughout City 17. Since my time on the RTBR team, many of these maps have received further work from other talented modders.

The mod is still in development! Division 3 recently released.